Hi, I’m back working on Papy Stampy after more than 3 years. After so much time, it’s not so easy to be efficient again. Today I’ll tell you all the methods used to start again with a clean slate. Reproducible dev environment Papy Stampy and the game editors are stored in Github. But they do not
Today I will tell you about the process that I am planning to use for level creation. Until now, all the levels were created directly in the level editor. This process was satisfying enough in order to test gameplay ideas, debug the 2D engine… Concerning the final levels, it will be more efficient to have
Hello, Here is a an early animation of the multiplayer mode. The players will be able to slow down each other by putting other players in packages. Stay tunned, Noxis
Hello everyone, Ready for another development video of the game ? This one shows the new ability of Papy Stampy! Stampy is now able to open a parachute when he’s falling from high enough. Stay tunned, Noxis
Hello everyone, Let me introduce to you the first development video of the game. It shows some recent improvements. Recently I sketched the automatic water ballon cannon. For some hidden reasons, it targets the player whenever it is within reach. You can now see it in motion. I also worked on some new sensors, that
The last but not the least image on the art direction of Papy Stampy. See you Soon, Noxis
One more image on the art direction of Papy Stampy. See you later, Noxis
Hello everyone, It is said that a picture is worth a thousand words. So let me introduce to you the art direction of Papy Stampy. See you soon, Noxis
Hello everyone, Welcome on this blog dedicated to Papy Stampy! Papy Stampy is the first game of the Noxis Studio. It is a 2D side scrolling action game about a charismatic Postman. The game mixes several game plays (2D platformer, bike riding and shoot em up). The game is currently in development. This blog will